Encyclopedia Organisations High nobility Sultanate

Sultanate

A sultanate is a form of monarchy that is ruled by a sultan, who is the highest authority in the state. The term "sultan" is derived from the Arabic word "sultān", which means "power" or "authority". In a sultanate, the sultan has absolute power and authority over the government and its people, and is typically considered a religious and political leader.

04236E:16447N
Domain of Île Courbe
County of Westvania, Elvania

Unlocked 20 weeks after the beginning of each new continent. It will be unlocked on 1754649563. Until then, this type of organisation cannot be founded, promoted or moved to this region.
Regalia: Holy Standard, Lock of the Prophetess' Hair. Requires one of these regalia in the domain.
Prerequisite: Places of worship.
Prerequisite: Great hall / Palace entrance / City hall.
Prerequisite: Lord's lodging / Mansion. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed.
This action takes place on one of the following buildings: Places of worship.
Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain.
In conflict with the following organisations: County of Westvania. Organisations of this type must be at least 240 arpents apart.
Implicit vassalage. The town of Île Courbe must be independent.
This upgrade is possible from the following types of organisations: Emirate / Principality / District.
Can be a direct vassal of: Caliphate. This organisation is a vassal of the patriarchate of Feizerpont.
Possible vassals of type: Emirate, Principality, Province, County, District, City, Barony, Sheikhdom, Lordship, Town. There are vassals of type: Priory, Parish.
Ownership. You must be the owner of this organisation.
Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain.
In conflict with the following organisations: Bishopric of Île Courbe. Organisations of this type must be at least 240 arpents apart.
Implicit vassalage.
This upgrade is possible from the following types of organisations: Emirate / Principality / District.
Can be a direct vassal of: Caliphate. This organisation is a vassal of the province of Eleutheria.
Possible vassals of type: Emirate, Principality, Province, County, District, City, Barony, Sheikhdom, Lordship, Town. There are vassals of type: Viscounty.
Ownership. You must be the owner of this organisation.
Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain.
In conflict with the following organisations: County of Westvania, Bishopric of Île Courbe. Organisations of this type must be at least 240 arpents apart.
This upgrade is possible from the following types of organisations: Emirate / Principality / District.
Can be a direct vassal of: Caliphate. This organisation is a vassal of the county of Westvania.
Possible vassals of type: Emirate, Principality, Province, County, District, City, Barony, Sheikhdom, Lordship, Town. There are vassals of type: Village.
Ownership. You must be the owner of this organisation.

Promote

 150000. Sphere: temporal and spiritual. 1000 arpents. This action takes place in one of the following buildings: Places of worship. Required skills and resources:

This upgrade is possible from the following types of organisations: Emirate / Principality / District. Can be a direct vassal of: Caliphate.

New seat

The seat of this organisation can be moved in a radius of 1000 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.

Requires approval of the following characters:

  • The owner of the territorial organisation.

Vassals

Direct vassals: Emirate, Principality, Province, County, District, City, Barony, Sheikhdom, Lordship, Town, on the same continent or a newer continent. Maximum: 10.

Sultan

Head of the Sultanate. The Sultan can appoint the grand vizier and other major officers.

×9. . Vassals: . Appointments: Grand vizier, Vizier. Skills: Ceremony 5/lvl, Command 5/lvl, Management 3/lvl, Melee combat 3/lvl, Ranged combat 3/lvl, Prayer 3/lvl.

Claim

This action takes place in one of the following buildings: Places of worship / Public buildings. Required skills and resources:

Requires approval of the following characters:

  • All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.

Conquest

This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:

Grand vizier

The Grand Vizier oversees and manages the affairs of the state, including politics, administration, finances, and military matters.

×7. . Vassals: . Appointments: Vizier. Skills: Management 5/lvl, Ceremony 3/lvl.

Appointment

This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:

Maximum number of recipients: 1.

Vizier

The Vizier provides counsel and advice to the ruler on matters of governance, law, and administration.

×4. . Vassals: . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:

Maximum number of recipients: 3.