| Encyclopedia  Chronology  Week 24 |     | 
24
Middle Age
Continent still partially preserved from external influences.
|  Vespera | 11103261 | 
|  Umbrosia | 3084129 | 
|  Novastra |  | 
|  Tessara |  | 
|  Ancoria |  | 
|  Terra Borealis |  | 
|  Bermuda |  | 
|  Insulae Australis |  | 
New organisations available this week:
Confederation 24
A Confederation is a union of semi-independent states that choose to cooperate under a common charter. While each member retains its own sovereignty, they share institutions for diplomacy and defence. [URL=/help/org?type=confed][…][/URL]
 
  
  . Sphere: supranational.
. Sphere: supranational.  Possible outlets: Federation / Tsardom / Caliphate / Empire.
 Possible outlets: Federation / Tsardom / Caliphate / Empire. 
New resources available this week:
Clocks 24 
A clock is an item or structure used to tell time by using the sun's position in the sky or by mechanical means such as gears. Mechanical clocks are beyond the comprehension of the average person requiring [URL=/help/res?type=clock][…][/URL]
Used as raw material: Engineering 40.
Wrenches 24
A wrench or spanner is a tool used to provide grip and mechanical advantage in applying torque to turn objects—usually rotary fasteners, such as nuts and bolts—or keep them from turning. [URL=/help/res?type=wrench][…][/URL]
Skill bonuses: Engineering 5.
New buildings available this week:
Tower of Light 24 
The Tower of Light rises as a beacon in a land once gripped by fear and confusion. Serving as the foundation and seat of the Radiant Order, it embodies the turning point from darkness to clarity — from [URL=/help/bld?type=lttower][…][/URL]
 250.
 250.  800.
 800.  0/0/5/5 (140). Skill bonuses: Prayer 20, Ceremony 10.
 0/0/5/5 (140). Skill bonuses: Prayer 20, Ceremony 10. 
New units available this week:
Carrion Knights 24 
Once noble warriors, now twisted by despair and zealotry. Clad in rusted armor, they believe the plague is a divine punishment and slaughter all who refuse to submit. These corrupted knights roam the land, [URL=/help/unit?type=cknight][…][/URL]
Skills: Melee Combat 5 /lvl, Occupation 4 /lvl, Polearms 2 /lvl.
Confederal Guards 24
An elite unit formed and maintained by the confederation to defend its council and enforce collective security. The Confederal Guard is small but highly disciplined. [URL=/help/unit?type=cfguard][…][/URL]
St / Co. Skills: Occupation 5 /lvl, Polearms 4 /lvl, Melee Combat 4 /lvl.
Plague Doctors 24 
Deranged doctors, clad in eerie beaked masks, obsessed with bloodletting as a misguided cure. They infiltrate buildings to conduct random exsanguinations, causing small damage to those within. Their fanaticism [URL=/help/unit?type=pdoctor][…][/URL]
Skills: Intrusion 1 /lvl.
Shadows 24 
Ethereal horrors born of darkness and despair, they infiltrate buildings and strike indiscriminately, draining the life energy of the living. Though not individually powerful, they sow panic and disruption [URL=/help/unit?type=shadow][…][/URL]
Skills: Melee Combat 1 /lvl.
 






 
    
   



 25 m³.
 25 m³.



