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Orentia | 12751458 |
Corentis | 4650617 |
Medara |  |
Palmaris |  |
Vespera |  |
Umbrosia |  |
Novastra |  |
Tessara |  |
Ancoria |  |
Terra Borealis |  |
New organisations available this week:
New resources available this week:
Clocks 24 
A clock is an item or structure used to tell time by using the sun's position in the sky or by mechanical means such as gears. Mechanical clocks are beyond the comprehension of the average person requiring [URL=/help/res?type=clock][…][/URL]
Used as raw material: Engineering 40.
Crystals of Light 24
Radiant fragments of raw life energy, crystallized in the moment a Shadow is destroyed. These luminous shards pulse with a gentle inner light, embodying the very essence once stolen from the world. Though [URL=/help/res?type=light][…][/URL]
Wrenches 24
A wrench or spanner is a tool used to provide grip and mechanical advantage in applying torque to turn objects—usually rotary fasteners, such as nuts and bolts—or keep them from turning. [URL=/help/res?type=wrench][…][/URL]
Skill bonuses: Mechanics 10, Engineering 5, Assembly 5, Integration 5.
New buildings available this week:
New units available this week:
Carrion Knights 24‣25 
Once noble warriors, now twisted by despair and zealotry. Clad in rusted armor, they believe the plague is a divine punishment and slaughter all who refuse to submit. These corrupted knights roam the land, [URL=/help/unit?type=cknight][…][/URL]
Skills: Melee Combat 5 /lvl, Occupation 4 /lvl, Polearms 2 /lvl.
Confederal Guards 24
An elite unit formed and maintained by the confederation to defend its council and enforce collective security. The Confederal Guard is small but highly disciplined. [URL=/help/unit?type=cfguard][…][/URL]
St / Co. Skills: Occupation 5 /lvl, Polearms 4 /lvl, Melee Combat 4 /lvl.
Plague Doctors 24‣25 
Deranged doctors, clad in eerie beaked masks, obsessed with bloodletting as a misguided cure. They infiltrate buildings to conduct random exsanguinations, causing small damage to those within. Their fanaticism [URL=/help/unit?type=pdoctor][…][/URL]
Skills: Intrusion 1 /lvl.
Shadows 24‣25 
Ethereal horrors born of darkness and despair, they infiltrate buildings and strike indiscriminately, draining the life energy of the living. Though not individually powerful, they sow panic and disruption [URL=/help/unit?type=shadow][…][/URL]
Skills: Melee Combat 1 /lvl.