Encyclopedia Chronology Week 40

40

Renaissance

Cultural and artistic flourishing.

Vespera16565986
Umbrosia8546854
Novastra584862
Tessara
Ancoria
Terra Borealis
Bermuda

New organisations available this week:

Landgraviate 40

The title of Landgrave refers to a count who has imperial immediacy, or feudal duty owed directly to the Emperor. His jurisdiction stretches over a sometimes quite considerable territory, which is not [URL=/help/org?type=landgrav][…][/URL]

. Sphere: temporal. 500 arpents. Prerequisite: Principality / County. Possible outlets: Duchy.

Patriarchate 40

A patriarchate is a region subject to the authority of a patriarch (or a matriarch). [URL=/help/org?type=patriarc][…][/URL]

. Sphere: spiritual. 1000 arpents. Prerequisite: Deanery / Archdeaconate / Bishopric / Grand Temple / Archbishopric / Primacy. Possible outlets: Holy See.

Tsardom 40

Tsarism is a form of autocracy or absolutism specific to the elevation of a great-principality to the rank of empire. The Tsar, however, is considered of inferior rank to an emperor, but superior to a [URL=/help/org?type=tsardom][…][/URL]

. Sphere: temporal. 1500 arpents. Prerequisite: Grand Principality / Confederation / Principality. Possible outlets: Empire.

Caliphate 40

A caliphate or khaliphate is the territory and the people who live there, recognising the authority of a caliph in the political exercise of power. The caliph is designated as the spiritual successor of [URL=/help/org?type=caliph][…][/URL]

. Sphere: temporal and spiritual. 2000 arpents. Prerequisite: Sultanate / Federation / Confederation / Emirate / Principality / District.

Empire 40

An empire is defined as an aggregate of nations or people ruled over by an emperor or other powerful sovereign or government, usually a territory of greater extent than a kingdom. An empire can be made [URL=/help/org?type=empire][…][/URL]

. Sphere: temporal. 2000 arpents. Prerequisite: Tsardom / Kingdom / Federation / Archduchy / Grand Principality / Grand Duchy / Confederation / Principality.

New resources available this week:

Muskets 40

A musket is a muzzle-loaded long gun, as a heavier variant of the arquebus, capable of penetrating plate armour. [URL=/help/res?type=musket][…][/URL]

Skill bonuses: Ranged Combat 55.

Petards 4065

Petards are compact explosive charges designed to break gates, doors, and fortifications. Each petard contains a concentrated measure of gunpowder packed inside a metal casing, fitted with a timed fuse. [URL=/help/res?type=petard][…][/URL]

Used as ammo: Destruction 160.

Violins 40

Elegant, temperamental, and forever convinced they deserve centre stage, violins are the pride of any orchestra, and the bane of every beginner’s neighbour. When well played, they can make angels weep; [URL=/help/res?type=violin][…][/URL]

285. Skill bonuses: Music 10. Consumption: 1 /unit, ,

New units available this week:

Cossacks 4070

The term Cossack is probably derived from a word which is found in many languages of the same root and which means free man, or without attachment, by extension wanderer or adventurer. It is originally [URL=/help/unit?type=cossack][…][/URL]

Co / St. Skills: Polearms 5/lvl, Occupation 4/lvl, Melee Combat 3/lvl.

Imperial Guards 40

The Imperial Guard is the personal guard of the emperor. It constitutes the elite corps of the imperial army, in charge of protecting the imperial residence or the sovereign when he his traveling. [URL=/help/unit?type=iguard][…][/URL]

St / Co. Skills: Polearms 5/lvl, Melee Combat 5/lvl, Occupation 5/lvl, Ceremony 1/lvl.

Musketeers 4065

Musketeers are distinguished by their use of muskets, which are capable of firing bullets with greater accuracy and range compared to earlier firearms like the arquebus. These soldiers are typically part [URL=/help/unit?type=musket][…][/URL]

Ag / St. Skills: Ranged Combat 4/lvl, Melee Combat 3/lvl, Occupation 3/lvl, Polearms 1/lvl.

Petardiers 4065

Petardiers operate in small, disciplined teams trained to approach enemy gates under covering fire, set a heavy petard against the timbers or masonry, light the fuse and withdraw. A successful detonation [URL=/help/unit?type=petard][…][/URL]

Ag / In. Skills: Destruction 5/lvl, Melee Combat 1/lvl.

Powdermen 40

Powdermen are specialists responsible for producing and handling all military explosives and propellant charges. They refine gunpowder, roll cartridges for firearms, and assemble petards and hand-grenades [URL=/help/unit?type=powder][…][/URL]

In / Ag. Skills: Munitions 5/lvl, Casting 4/lvl, Alchemy 3/lvl, Fire 3/lvl, Metallurgy 3/lvl, Smithing 1/lvl.