Encyclopedia Organisations High Nobility Emirate

Emirate 12

An emirate is a political territory that is ruled by an emir, who is typically a hereditary leader with ultimate authority over the government and people of the emirate. The term "emir" is derived from the Arabic word "amīr", which means "commander" or "prince".

08163E:11337N
Domain of Bourg-Palette
Principality of Dorne, Palmaris

Unlocked 12 weeks after the beginning of each new continent.
Minimum housing capacity: 10,000. The housing capacity of this domain is insufficient.
Prerequisite: Wooden Castle / Manor / Mansion / Keep / Red keep / Fort.
Prerequisite: Barracks. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed.
This action takes place on one of the following buildings: Great Hall / Palace entrance / Keep / Red keep / Fort / Places of Worship.
Sphere: temporal and spiritual.
In conflict with the following organisations: Principality of Dorne. Organisations of this type must be at least 240 arpents apart.
This upgrade is possible from the following types of organisations: Wilaya / District.
Can be a direct vassal of: Caliphate / Confederation / Federation / Sultanate. This organisation is a vassal of the town of Savana Casino..
Minimum number of vassals: 3. This organisation requires more vassals.
Ownership. You must be the owner of this organisation.

. Sphere: temporal and spiritual. 500 arpents.  100000.

Promote

 100000. This action takes place in one of the following buildings: Great Hall / Palace entrance / Keep / Red keep / Fort / Places of Worship. Required skills and resources:

This upgrade is possible from the following types of organisations: Wilaya / District. Minimum housing capacity: 10,000. Minimum number of vassals: 3. Can be a direct vassal of: Caliphate / Confederation / Federation / Sultanate. Requires approval of the following characters:

  • At least one of the superiors of the organisation having one of the following titles: Caliph / Sultan.

Centre of Power

The centre of power can be set in one of the following buildings: Great Hall / Palace entrance / Keep / Red keep / Fort. Once set, certain actions affecting the organisation must be carried out at this location.

New Seat

The seat of this organisation can be moved in a radius of 500 arpents. This action takes place in one of the following buildings: Great Hall / Palace entrance / Keep / Red keep / Fort / Organisation Seats / Public Buildings / Seigneurial Residence.

Requires approval of the following characters:

  • The owner of the territorial organisation.

Vassals

Direct vassals: Wilaya, District, City, Sheikhdom, Town, on the same continent, at a maximum distance of 1000 arpents if not connected by a trade route. Minimum: 3. Maximum: 8.

Emir

Head of the Emirate. The Emir can also appoint the officers of the emirate.

×7. . Vassals: . Appointments: Na'ib, Khaznadji, Raïs, Imam. Skills: Ceremony 4/lvl, Command 4/lvl, Management 3/lvl, Melee Combat 3/lvl, Ranged Combat 3/lvl, Prayer 2/lvl.

Claim

This action takes place in one of the following buildings: Places of Worship / Public Buildings. Required skills and resources:

Requires approval of the following characters:

  • All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.

Conquest

This action takes place in one of the following buildings: Public Buildings. Required skills and resources:

Na'ib

Personal deputy who represents the ruler and acts in his or her name when absent.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.

Khaznadji

State treasurer, responsible for managing revenue and public finances.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.

Raïs

Military leader or commander.

×4. . Vassals: . Skills: Command 4/lvl, Melee Combat 2/lvl, Ranged Combat 2/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 2.

Imam

Respected religious leader who guides prayer, offers teaching, and provides moral support to the community.

×4. . Skills: Prayer 5/lvl, Ceremony 3/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.