Encyclopedia Organisations High Nobility Emirate

Emirate 12

An emirate is a political territory that is ruled by an emir, who is typically a hereditary leader with ultimate authority over the government and people of the emirate. The term "emir" is derived from the Arabic word "amīr", which means "commander" or "prince".

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Terra Borealis

Unlocked 12 weeks after the beginning of each new continent.
No domain.
This action takes place on one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.

. Sphere: temporal and spiritual. 500 arpents.  100000.

Promote

 100000. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence. Required skills and resources:

This upgrade is possible from the following types of organisations: Wilaya / District. Minimum housing capacity: 10,000. Minimum number of vassals: 3. Can be a direct vassal of: Caliphate / Confederation / Federation / Sultanate. Requires approval of the following characters:

  • At least one of the superiors of the organisation having one of the following titles: Caliph / Sultan.

New Seat

The seat of this organisation can be moved in a radius of 500 arpents. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.

Requires approval of the following characters:

  • The owner of the territorial organisation.

Vassals

Direct vassals: Wilaya, District, City, Sheikhdom, Town, on the same continent, at a maximum distance of 1000 arpents if not connected by a trade route. Minimum: 3. Maximum: 8.

Emir

Head of the Emirate. The Emir can also appoint the officers of the emirate.

×7. . Vassals: . Appointments: Na'ib, Raïs, Imam. Skills: Ceremony 4/lvl, Command 4/lvl, Management 3/lvl, Melee Combat 3/lvl, Ranged Combat 3/lvl, Prayer 2/lvl.

Claim

This action takes place in one of the following buildings: Public Buildings / Organisation Seats / Seigneurial Residence / Places of Worship. Required skills and resources:

Requires approval of the following characters:

  • All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.

Conquest

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence. Required skills and resources:

Na'ib

Personal deputy who represents the ruler and acts in his or her name when absent.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.

Khaznadji

State treasurer, responsible for managing revenue and public finances.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.

Raïs

Military leader or commander.

×4. . Vassals: . Skills: Command 4/lvl, Melee Combat 2/lvl, Ranged Combat 2/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 2.

Imam

Respected religious leader who guides prayer, offers teaching, and provides moral support to the community.

×4. . Skills: Prayer 5/lvl, Ceremony 3/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.