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Encyclopedia
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District 10
04308W:16447N ![]()
Domain of Hartbelwen
Principality of Hartoria, Vespera
![]() | Unlocked 10 weeks after the beginning of each new continent. |
![]() | Minimum housing capacity: 5,000. |
![]() | Prerequisite: City Hall / Great Hall / Palace entrance. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. |
![]() | This action takes place on one of the following buildings: City Hall. |
![]() | Sphere: temporal. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: Principality of Hartoria. Organisations of this type must be at least 240 arpents apart. |
![]() | Implicit vassalage. The town of Hartbelwen must be independent. |
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. Sphere: temporal.
250 arpents.
5000.
Found 
This action takes place in one of the following buildings: City Hall. Required skills and resources:
- Management varies.
Minimum housing capacity: 5,000. Can be a direct vassal of: Archduchy / Caliphate / Confederation / Duchy / Emirate / Empire / Federation / Grand Duchy / Grand Principality / Holy See / Kingdom / Monastic State / Principality / Province / Sultanate / Tsardom / Viceroyalty. Requires approval of the following characters:
- The surrounding domains with a higher population.
- The owner of the territorial organisation.
- At least three distinct characters having one of the following titles: Lord Mayor / Lord / Mayor (the organisations must be independent).
Units 
Units: Archers, Arquebusiers, Ballista, Battering Ram, Cannon, Carabiniers, Catapult, Crossbowmen, Cuirassiers, Dragoons, Engineers, Fusiliers, Gardeners, Grenadiers, Halberdiers, Horsemen, Master Cooks, Mounted Archers, Musketeers, Petardiers, Pikemen, Pistoliers, Powdermen, Sappers, Swordsmen, Tabellions, Valets.
Buildings 
+10% inhabitants.
+5% m³. Buildings: Private Apartment, Barracks, Fountain, Garden, Great Square, Kitchen, Palace entrance, Pavilion, Pillory, Square, Statue, Watchtower, Wing.
Centre of Power 
The centre of power can be set in one of the following buildings: Palace entrance. Once set, certain actions affecting the organisation must be carried out at this location.
New Seat 
The seat of this organisation can be moved in a radius of 250 arpents. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Provost
Head of the district. The provost can appoint their administration.
Provost
Honorary predicate: His Worship.
Oral address: Your Worship / Lord Provost / Sir.
Provost
Honorary predicate: Her Worship.
Oral address: Votre Worship / Lady Provost / Madam.
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×6.
. Vassals:
. Appointments: Treasurer. Skills: Management 4 /lvl.
Claim 
This action takes place in one of the following buildings: Public Buildings. Required skills and resources:
- Management varies.
- Ceremony varies.
Conquest 
This action takes place in one of the following buildings: Public Buildings. Required skills and resources:
- Management varies.
Treasurer

Manages organisation finances, expenses and revenues. The treasurer also has access to the purchase and sale of resources.
Treasurer
Oral address: Lord Treasurer / Sir.
Treasurer
Oral address: Lady Treasurer / Madam.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
















































































































