Encyclopedia Chronology Week 8

8

Feudalism

Emergence of the feudal system, chivalry, and the art of warfare.

Orentia2132702
Corentis
Medara
Palmaris
Vespera
Umbrosia
Novastra
Tessara
Ancoria
Terra Borealis

New actions available this week:

Independence 8

A vassal organisation can regain its independence. In some cases, this may result in a change of title if the current one is incompatible with independent status. This action is usually initiated by the [URL=/help/act?type=indep][…][/URL]

   

Joust 8

The joust is one of the most famous games of chivalry tournaments. It consists of a lance charge between two knights galloping, face to face. In a tournament, knights score one point each time they hit [URL=/help/act?type=joust][…][/URL]

 

Occupy 8

Military units can occupy a building. This occupation blocks free access for both the owner and the occupant. Access is only possible through an intrusion. Intruding into an occupied building does not [URL=/help/act?type=occupy][…][/URL]

  

Right of Passage 8

Troops establish passage rights through the domain for characters authorised by their organisation. Other travellers must wait on arrival before moving again or launching offensive actions. Several organisations [URL=/help/act?type=passage][…][/URL]

  

Siege 8

A siege allows enemy troops to lower the morale of a domain in order to trigger an insurrection, if the average happiness of the inhabitants drops to 0%. Units outside the domain are not counted in this [URL=/help/act?type=siege][…][/URL]

  

Subjugation 8

Subjugation is equivalent to vassalage imposed by force. Unlike voluntary vassalage, where the overlord immediately begins collecting daily taxes, under subjugation taxation only starts on the following [URL=/help/act?type=subject][…][/URL]

 

Tournament 8

The tournament is an organised form of competition. The stakes are sometimes courteous (one fights for a lady or her crown of flowers), for money and sometimes also symbolic, mimicking those of a real [URL=/help/act?type=tourn][…][/URL]

 

Vassalage 8

An organisation, whether territorial or not, can become the vassal of another compatible organisation. The latter then becomes its hierarchical superior, collects its taxes, and gains the right to move [URL=/help/act?type=vassal][…][/URL]

   

New organisations available this week:

Commandery 8

A commandery is a land establishment belonging to a religious and military order. Placed under the responsibility of commanders, they are the place of life and formation of communities of brothers, knights [URL=/help/org?type=command][…][/URL]

. Sphere: territorial and spiritual. Prerequisite: Religious Foundation / Priory. Possible outlets: Lordship.

Deanery 8

A deanery (or decanate) is an ecclesiastical entity joining together several neighbouring parishes. [URL=/help/org?type=deanery][…][/URL]

. Sphere: spiritual. Prerequisite: Parish. Possible outlets: Archdeaconate / Bishopric / Grand Temple / Patriarchate / Holy See.

Abbey 8

An abbey is a type of monastery used by members of a religious order under the governance of an abbot or abbess. Abbeys provide a complex of buildings and land for religious activities, work, and housing. [URL=/help/org?type=abbey][…][/URL]

. Sphere: territorial and spiritual. Prerequisite: Priory.

City-state 8

A city-state or free city is a city governed by itself and subjected only to the King or to the Emperor. The governor of a city-state receives the title of Doge, equivalent to a duke. [URL=/help/org?type=citystat][…][/URL]

. Sphere: territorial and temporal. Prerequisite: City.

New resources available this week:

Breastplates 8

The breastplate is the front portion of plate armour covering the torso. It is usually made of bronze or iron. In some cases, further strength is added by a ridge running down through the centre of the [URL=/help/res?type=bplate][…][/URL]

 -1.  10/10/10/10. Skill bonuses: Intrusion -5.

Jousting Lances 8‣60

A lance is a hast weapon with an iron fitted on a pole or long wood. In the games, the lances have a dull point or ending in a claw to hang the armour of the opponent with the minimum penetration. The [URL=/help/res?type=lance][…][/URL]

Skill bonuses: Polearms 10, Intrusion -5.

Pavises 8‣60

A pavise (or pavis, pabys, or pavesen) is a large convex shield used to protect the entire body. It is characterised by its prominent central ridge. The concept of using a shield to cover an archer dates [URL=/help/res?type=pavise][…][/URL]

 -3.  5/5/20/10. Skill bonuses: Intrusion -10, Melee Combat -20, Polearms -20.

New buildings available this week:

Arena 8‣50

An arena is an enclosed area designed to showcase theatre, musical performances, or tournaments. It is composed of a large open space surrounded on most or all sides by tiered seating for spectators. The [URL=/help/bld?type=arena][…][/URL]

 15.  0/0/5/5.

Chapel 8

A small place of worship that may stand as an independent structure or be integrated within a larger building. A chapel often serves as a secondary religious site within a parish, or as a dedicated space [URL=/help/bld?type=chapel][…][/URL]

 30.  160.  5.  0/0/5/5 (75). Skill bonuses: Ceremony 10, Prayer 10, Music 5.

Great Hall 8

A great hall is the main room of a royal palace, nobleman's castle or a large manor house or hall house. A typical great hall is a rectangular room between one and a half and three times as long as it [URL=/help/bld?type=hall][…][/URL]

 50 inhabitants.  100 m³.  100.  400.  10.  0/0/5/5 (80). Skill bonuses: Ceremony 10, Music 5.

Keep 8‣60

A keep is a type of fortified tower built within castles, used as a refuge of last resort should the rest of the castle fall to an adversary. [URL=/help/bld?type=keep][…][/URL]

 45 inhabitants.  75 m³.  300.  690.  0/0/10/5 (140). Skill bonuses: Ranged Combat 5.

New units available this week:

Coutiliers 8‣45

The coutilier, also known as coustillier or coustilleux in French, is an infantryman armed with a lance and a short sword (a "couteau"), suitable for dispatching the wounded who are not worth a ransom [URL=/help/unit?type=coutil][…][/URL]

St / Ag. Skills: Melee Combat 4 /lvl, Polearms 3 /lvl, Occupation 1 /lvl.

Knights 8‣60

A knight is a mounted warrior granted an honorary title of knighthood by a lord, for service to the monarch, country or domain, especially in a military capacity. Knights follow a code of honor mainly [URL=/help/unit?type=knight][…][/URL]

St / Wi / Ch. Skills: Melee Combat 5 /lvl, Occupation 4 /lvl, Polearms 2 /lvl.

Mamluks 8‣77

The Mamluks are members of a militia made up of freed slaves, in the service of various sovereigns. They are recruited from among children selected on criteria of capacity, lack of ties, and resistance. [URL=/help/unit?type=mamluk][…][/URL]

St / Wi. Skills: Occupation 5 /lvl, Polearms 4 /lvl, Melee Combat 3 /lvl, Prayer 1 /lvl.

Monk-soldiers 8‣50

A monk-soldier is the expression consecrated to designate the friar of the military and hospital orders. The term monk-soldiers is commonly used to describe the Templars. It is as singular as it is astonishing [URL=/help/unit?type=msoldier][…][/URL]

Wi / St. Skills: Melee Combat 5 /lvl, Prayer 4 /lvl, Ranged Combat 4 /lvl, Polearms 3 /lvl, Horse Training 3 /lvl, Occupation 3 /lvl.

Trappist Monks 8

Trappist monks value manual work, considered highly conducive to prayer, silence and withdrawal from the world. They specialise in the production of cheese, beer and other beverages. [URL=/help/unit?type=trappist][…][/URL]

Wi. Skills: Brewing 5 /lvl, Distillery 4 /lvl, Viniculture 4 /lvl, Ripening 4 /lvl, Prayer 4 /lvl, Writing 4 /lvl, Fire 2 /lvl.