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Orentia | 2132702 |
Corentis |  |
Medara |  |
Palmaris |  |
Vespera |  |
Umbrosia |  |
Novastra |  |
Tessara |  |
Ancoria |  |
Terra Borealis |  |
New actions available this week:
Independence 8
A vassal organisation can regain its independence. In some cases, this may result in a change of title if the current one is incompatible with independent status. This action is usually initiated by the [URL=/help/act?type=indep][…][/URL]
Joust 8
The joust is one of the most famous games of chivalry tournaments. It consists of a lance charge between two knights galloping, face to face. In a tournament, knights score one point each time they hit [URL=/help/act?type=joust][…][/URL]
Occupy 8
Military units can occupy a building. This occupation blocks free access for both the owner and the occupant. Access is only possible through an intrusion. Intruding into an occupied building does not [URL=/help/act?type=occupy][…][/URL]
Right of Passage 8
Troops establish passage rights through the domain for characters authorised by their organisation. Other travellers must wait on arrival before moving again or launching offensive actions. Several organisations [URL=/help/act?type=passage][…][/URL]
Siege 8
A siege allows enemy troops to lower the morale of a domain in order to trigger an insurrection, if the average happiness of the inhabitants drops to 0%. Units outside the domain are not counted in this [URL=/help/act?type=siege][…][/URL]
Subjugation 8
Subjugation is equivalent to vassalage imposed by force. Unlike voluntary vassalage, where the overlord immediately begins collecting daily taxes, under subjugation taxation only starts on the following [URL=/help/act?type=subject][…][/URL]
Tournament 8 
The tournament is an organised form of competition. The stakes are sometimes courteous (one fights for a lady or her crown of flowers), for money and sometimes also symbolic, mimicking those of a real [URL=/help/act?type=tourn][…][/URL]
Vassalage 8
An organisation, whether territorial or not, can become the vassal of another compatible organisation. The latter then becomes its hierarchical superior, collects its taxes, and gains the right to move [URL=/help/act?type=vassal][…][/URL]
New organisations available this week:
New resources available this week:
Breastplates 8
The breastplate is the front portion of plate armour covering the torso. It is usually made of bronze or iron. In some cases, further strength is added by a ridge running down through the centre of the [URL=/help/res?type=bplate][…][/URL]
-1.
10/10/10/10. Skill bonuses: Intrusion -5.
Jousting Lances 8‣60 
A lance is a hast weapon with an iron fitted on a pole or long wood. In the games, the lances have a dull point or ending in a claw to hang the armour of the opponent with the minimum penetration. The [URL=/help/res?type=lance][…][/URL]
Skill bonuses: Polearms 10, Intrusion -5.
Pavises 8‣60
A pavise (or pavis, pabys, or pavesen) is a large convex shield used to protect the entire body. It is characterised by its prominent central ridge. The concept of using a shield to cover an archer dates [URL=/help/res?type=pavise][…][/URL]
-3.
5/5/20/10. Skill bonuses: Intrusion -10, Melee Combat -20, Polearms -20.
New buildings available this week:
Arena 8‣50 
An arena is an enclosed area designed to showcase theatre, musical performances, or tournaments. It is composed of a large open space surrounded on most or all sides by tiered seating for spectators. The [URL=/help/bld?type=arena][…][/URL]
15.
0/0/5/5.
New units available this week:
Coutiliers 8‣45
The coutilier, also known as coustillier or coustilleux in French, is an infantryman armed with a lance and a short sword (a "couteau"), suitable for dispatching the wounded who are not worth a ransom [URL=/help/unit?type=coutil][…][/URL]
St / Ag. Skills: Melee Combat 4 /lvl, Polearms 3 /lvl, Occupation 1 /lvl.
Knights 8‣60 
A knight is a mounted warrior granted an honorary title of knighthood by a lord, for service to the monarch, country or domain, especially in a military capacity. Knights follow a code of honor mainly [URL=/help/unit?type=knight][…][/URL]
St / Wi / Ch. Skills: Melee Combat 5 /lvl, Occupation 4 /lvl, Polearms 2 /lvl.
Mamluks 8‣77 
The Mamluks are members of a militia made up of freed slaves, in the service of various sovereigns. They are recruited from among children selected on criteria of capacity, lack of ties, and resistance. [URL=/help/unit?type=mamluk][…][/URL]
St / Wi. Skills: Occupation 5 /lvl, Polearms 4 /lvl, Melee Combat 3 /lvl, Prayer 1 /lvl.
Monk-soldiers 8‣50
A monk-soldier is the expression consecrated to designate the friar of the military and hospital orders. The term monk-soldiers is commonly used to describe the Templars. It is as singular as it is astonishing [URL=/help/unit?type=msoldier][…][/URL]
Wi / St. Skills: Melee Combat 5 /lvl, Prayer 4 /lvl, Ranged Combat 4 /lvl, Polearms 3 /lvl, Horse Training 3 /lvl, Occupation 3 /lvl.
Trappist Monks 8 
Trappist monks value manual work, considered highly conducive to prayer, silence and withdrawal from the world. They specialise in the production of cheese, beer and other beverages. [URL=/help/unit?type=trappist][…][/URL]
Wi. Skills: Brewing 5 /lvl, Distillery 4 /lvl, Viniculture 4 /lvl, Ripening 4 /lvl, Prayer 4 /lvl, Writing 4 /lvl, Fire 2 /lvl.