Encyclopedia Units Non-playing Units

Brigands 5

Brigands are outlaws who hide in the woods. Some occupy domanial forests, near towns where they can launch raids, while others prefer to stay in remote places where they wait patiently for passage of a [URL=/help/unit/wild:brigand][…][/URL]

Skills: Looting 4/lvl, Melee Combat 4/lvl, Ranged Combat 3/lvl.

Carrion Knights 2425

Once noble warriors, now twisted by despair and zealotry. Clad in rusted armor, they believe the plague is a divine punishment and slaughter all who refuse to submit. These corrupted knights roam the land, [URL=/help/unit/wild:cknight][…][/URL]

Skills: Melee Combat 5/lvl, Occupation 4/lvl, Polearms 2/lvl.

Dragon 12

Creature of immense power and grace, the dragon commands attention wherever it roams. Wings stretch wide, catching the wind effortlessly as it soars through the sky with unparalleled agility. Its keen [URL=/help/unit/wild:dragon][…][/URL]

Skills: Explosion 10/lvl, Melee Combat 5/lvl, Destruction 5/lvl.

Guild Banker 7475

The Guild Bankers embody a brand of finance that’s truly skilled at emptying your pockets with a smile. They carry Bank Certificates issued by the Guild. Gather enough of them, and you can claim the [URL=/help/unit/wild:gbanker][…][/URL]

Skills: Management 5/lvl, Ranged Combat 1/lvl.

Luddites 7475

Once skilled hands and proud craftsmen, the Luddites roam the roads, armed with hammers, picks, and stolen tools — not to build, but to break. To them, every new machine is a thief: stealing work, bread, [URL=/help/unit/wild:luddite][…][/URL]

Skills: Weaving 4/lvl, Spinning 4/lvl, Milling 4/lvl, Clothing 3/lvl, Braiding 3/lvl, Upholstery 3/lvl, Leatherworking 3/lvl, Shoemaking 3/lvl, Carpentry 3/lvl, Smithing 3/lvl, Turnery 2/lvl, Pottery 2/lvl, Cooperage 2/lvl, Glassware 2/lvl, Paper Making 2/lvl, Destruction 2/lvl, Melee Combat 2/lvl.

Musketeer Heretics 4950

Disillusioned soldiers and marksmen who turned their guns against the Church and its patrons. Once loyal guards and temple defenders, they now hunt faith itself, convinced that truth lies only in reason [URL=/help/unit/wild:mheretic][…][/URL]

Skills: Ranged Combat 4/lvl, Melee Combat 3/lvl, Polearms 1/lvl.

Plague Doctors 2425

Deranged doctors, clad in eerie beaked masks, obsessed with bloodletting as a misguided cure. They infiltrate buildings to conduct random exsanguinations, causing small damage to those within. Their fanaticism [URL=/help/unit/wild:pdoctor][…][/URL]

Skills: Intrusion 1/lvl.

Rogue Lord 4950

Dispossessed aristocrats who once ruled by blood and sword. Now outlaws draped in faded finery, they duel and pillage in defiance of every crown and council. [URL=/help/unit/wild:rlord][…][/URL]

Skills: Melee Combat 3/lvl, Ranged Combat 3/lvl, Acting 1/lvl, Intrusion 1/lvl.

Saccageurs 4950

When order falters, they rise from the dust. Not soldiers, not rebels, only the mad echo of war itself. The Saccageurs tear down what others built, driven by hatred, hunger, or sheer delight in ruin. They [URL=/help/unit/wild:ransack][…][/URL]

Skills: Destruction 2/lvl, Melee Combat 2/lvl, Polearms 2/lvl.

Shadows 2425

Ethereal horrors born of darkness and despair, they infiltrate buildings and strike indiscriminately, draining the life energy of the living. Though not individually powerful, they sow panic and disruption [URL=/help/unit/wild:shadow][…][/URL]

Skills: Melee Combat 1/lvl.

Wolves 4

Wolves are carnivorous mammals known for their social nature and howling communication. They belong to the Canidae family and are often found in the wild, living in packs. Wolves are known for their intelligence [URL=/help/unit/wild:wolf][…][/URL]

Skills: Melee Combat 3/lvl.

Wood Warden 7475

The Wood Wardens are Kaabé’s soldiers. They emerge when the world begins to turn—when forests fall, smoke rises, and engines start to replace living hands. They strike without warning and without [URL=/help/unit/wild:wwarden][…][/URL]

Skills: Melee Combat 5/lvl, Destruction 5/lvl.

Zombies

Zombies are reanimated corpses. Every year, on Halloween, the bodies left without burial rise from the dead, becoming these terrifying creatures. One of the most unsettling aspects of zombies is their [URL=/help/unit/wild:zombie][…][/URL]

Skills: Melee Combat 1/lvl.