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Encyclopedia
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Guild 6 
![]() | Unlocked 6 weeks after the beginning of each new continent. |
![]() | No domain. |
![]() | This action takes place on one of the following buildings: City Hall. |
Sphere: social.
10000.
Found 
This action takes place in one of the following buildings: City Hall. Required skills and resources:
- Management varies.
Minimum housing capacity: 5,000. Can be a direct vassal of: Guild. Requires approval of the following characters:
- The owner of the territorial organisation.
- At least three distinct characters.
Units 
Units: Alchemists, Architects, Carpenters, Carters, Comedians, Glaziers, Innkeepers, Ladies of Pleasure, Landsknechte, Musicians, Painters, Roofers, Sculptors, Stonemasons, Tabellions, Tavernkeepers, Thieves.
Buildings 
+5% inhabitants.
+25% m³. Buildings: Barges, Brothel, Guild House, Inn, Mansion, Tavern, Trading Ships.
Centre of Power 
The centre of power can be set in one of the following buildings: Guild House. Once set, certain actions affecting the organisation must be carried out at this location.
New Seat 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Grand Master
Head of the Guild. As chief of the organisation, the Grand Master refunds part of his personal wealth to the guild.
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×7.
. Appointments: Master, Treasurer. Skills: Management 3 /lvl, Ceremony 3 /lvl.
Claim 
This action takes place in one of the following buildings: Public Buildings / Guild House. Required skills and resources:
- Management varies.
- Ceremony varies.
Requires approval of the following characters:
- All the members having one of the following titles: Master / Treasurer.
Master
Member of higher rank in the guild. Elects the Grand Master.
×5.
. Skills: Management 3 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 6.
Treasurer
Manages the expenses and revenues of the guild. The treasurer also has access to the purchase and sale of resources.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.





























































































