Encyclopedia

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Encyclopedia Actions Combat

Attack

An attack between units present in the same area can be resolved by just dragging and dropping the icon of a unit over another. See Combat for more information. Using the action is necessary for ranged [URL=/help/act/combat:attack][…][/URL]

Capture

It is possible to capture a stunned unit. Capture is only possible if the unit is offensive, i.e. if it is controlled by a character who has provoked offensive actions. A captive unit follows its jailer [URL=/help/act/combat:capture][…][/URL]

Charge

This action is the equivalent of a movement immediately followed by an attack. The charge can be manually commanded and can also be launched automatically during combat by defenders who cannot counterattack [URL=/help/act/combat:charge][…][/URL]

Duel

A duel is a fight between two units. Unlike a normal attack, a duel is not considered an act of war, and the fight continues only between the two units until one of them is hit. You can provoke a duel [URL=/help/act/combat:duel][…][/URL]

Execute

A prisoner can be executed by one of his victims, if the level of offense exceeds 100%. The character pronouncing the sentence must be present at the scene of the execution. [URL=/help/act/combat:exec][…][/URL]

Intercept

Any movement from or to one of your territories can be intercepted, by sending troops to meet travelers. The coordinates depend on the trajectory and the movement rate of the units. It is not possible [URL=/help/act/combat:intercpt][…][/URL]

Intrude

Moving inside an enemy building may require an intrusion, the duration of which is calculated based on the building's tightness and the Intrusion skill. An intrusion will always be considered an assault [URL=/help/act/combat:intrude][…][/URL]

Loot

Looting is a type of special attack that involves stealing money from a unit without physically harming it. This action, however, results in an automatic riposte, like a normal attack. If the unit is carrying [URL=/help/act/combat:loot][…][/URL]

Release

A prisoner can be released by its keeper. [URL=/help/act/combat:release][…][/URL]

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