Encyclopedia Actions Movement

Access Request

Moving into a building with restricted access may require an intrusion. A prior access request allows you to obtain permission to move to a building, even if that building is inside a fortified city, without [URL=/help/act/move:access][…][/URL]

       

Cross

Units can be transported by sea from a dock to another dock or a coastal landing point, provided the crossing lasts no more than 12 hours. Transport fees depend on distance and the volume carried. Units [URL=/help/act/move:cross][…][/URL]

      

Intrude 4

Moving inside an enemy building may require an intrusion, the duration of which is calculated based on the building's tightness and the Intrusion skill. An intrusion will always be considered an assault [URL=/help/act/move:intrude][…][/URL]

  

Move

Units can move within the same region or landmass, provided the journey lasts no more than 12 hours. Travel speed depends on equipment and fatigue, and a group moves at the pace of its slowest unit. Units [URL=/help/act/move:move][…][/URL]

      

Right of Passage 8

Troops establish passage rights through the domain for characters authorised by their organisation. Other travellers must wait on arrival before moving again or launching offensive actions. Several organisations [URL=/help/act/move:passage][…][/URL]