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Grand Temple 10
01182E:13024N ![]()
Old Cork Oaks
Domain of Ondeadopolis
County of Vetustia Civitas, Tessara
![]() | Unlocked 10 weeks after the beginning of each new continent. |
![]() | Regalia: Baighôn's Mask, Trident of Fyndus, Kaabé's Sickle, Kastau's Hammer, Loose Belt of Pro Zak, Winged Helmet of Qallash, Caduceus of Urgos. Requires one of these regalia in the domain. |
![]() | Minimum housing capacity: 10,000. The housing capacity of this domain is insufficient. |
![]() | Prerequisite: Places of Worship. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. |
![]() | This action takes place on one of the following buildings: Rectory / Places of Worship. You are currently on a building of type: Cork Oaks. |
![]() | Sphere: temporal and spiritual. |
![]() | In conflict with the following organisations: County of Vetustia Civitas. Organisations of this type must be at least 240 arpents apart. |
![]() | This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. |
![]() | Must be independent. This organisation is a vassal of the town of Caldariusinterfluvia.. |
![]() | Ownership. You must be the owner of this organisation. |
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. Sphere: temporal and spiritual.
500 arpents.
15000.
Promote 
15000. This action takes place in one of the following buildings: Rectory / Places of Worship. Required skills and resources:
- Management varies.
- Ceremony ×25.
This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. Minimum housing capacity: 10,000. Must be independent. Requires approval of the following characters:
- The surrounding domains with a higher population.
New Seat 
The seat of this organisation can be moved in a radius of 500 arpents. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings 
+100% inhabitants.
+50% m³. Buildings: Apartment, Ballroom, Barracks, Cemetery, Chapel, Conservatory, Fountain, Garden, Great Hall, Great Square, Great pyramid, Kitchen, Mansion, Orangery, Palace entrance, Pavilion, Pillory, Pond, Rectory, Square, Statue, Temple, Tower, Triumphal Arch, Wing.
Units 
Units: Archers, Arquebusiers, Ballista, Battering Ram, Cannon, Carabiniers, Catapult, Crossbowmen, Cuirassiers, Dragoons, Engineers, Fusiliers, Gardeners, Grenadiers, Halberdiers, Horsemen, Master Cooks, Mounted Archers, Musketeers, Petardiers, Pikemen, Pistoliers, Powdermen, Priests, Sappers, Swordsmen, Tabellions, Undertakers, Valets.
High Priest

High Priest
Honorary predicate: His Holiness.
Oral address: Your Holiness.
High Priestess
Honorary predicate: Her Holiness.
Oral address: Your Holiness.
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×9.
. Vassals:
. Skills: Prayer 5 /lvl, Ceremony 4 /lvl, Management 3 /lvl.
Claim 
This action takes place in one of the following buildings: Rectory / Places of Worship / Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×26.
Requires approval of the following characters:
- The members of the legitimate house; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence. Required skills and resources:
- Management varies.























































































































