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Grand Temple 10
06308E:26738N ![]()
Ancient Spruces
Domain of Saint-Sybaris
Kingdom of Vestoria, Umbrosia
![]() | Unlocked 10 weeks after the beginning of each new continent. |
![]() | Regalia: Baighôn's Mask, Trident of Fyndus, Kaabé's Sickle, Kastau's Hammer, Loose Belt of Pro Zak, Winged Helmet of Qallash, Caduceus of Urgos. Requires one of these regalia in the domain. |
![]() | Minimum housing capacity: 10,000. The housing capacity of this domain is insufficient. |
![]() | Prerequisite: Places of Worship. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. |
![]() | This action takes place on one of the following buildings: Temple / Great Hall / Palace entrance. You are currently on a building of type: Spruces. |
![]() | Sphere: temporal and spiritual. |
![]() | This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. |
![]() | Must be independent. This organisation is a vassal of the Viscounty of Mont-Du-Sage.. |
![]() | Ownership. You must be the owner of this organisation. |
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. Sphere: temporal and spiritual.
500 arpents.
15000.
Promote 
15000. This action takes place in one of the following buildings: Temple / Great Hall / Palace entrance. Required skills and resources:
- Management varies.
- Ceremony ×25.
This upgrade is possible from the following types of organisations: Deanery / Archdeaconate / Bishopric. Minimum housing capacity: 10,000. Must be independent. Requires approval of the following characters:
- The surrounding domains with a higher population.
Units 
Fully compatible units: Archers, Arquebusiers, Ballista, Battering Ram, Cannon, Carabiniers, Catapult, Crossbowmen, Cuirassiers, Dragoons, Engineers, Fusiliers, Gardeners, Grenadiers, Halberdiers, Horsemen, Mounted Archers, Musketeers, Petardiers, Pikemen, Pistoliers, Powdermen, Priests, Sappers, Swordsmen, Tabellions, Undertakers, Valets.
Buildings 
+100% inhabitants.
+50% m³.
Fully compatible buildings: Private Apartment, Ballroom, Barracks, Cemetery, Chapel, Conservatory, Eight-Sided Font, Garden, Great Square, Great pyramid, Hall of Prayer for Good Harvests, Mansion, Mausoleum of Still Waters, Palace entrance, Pavilion, Pond, Powder House, Rectory, Rose Hunting Lodge, Star Chapel, Statue, Temple, Triumphal Arch, Wing. Other buildings: Orangery (75%); Hall of Blazons (50%).
Centre of Power 
The centre of power can be set in one of the following buildings: Temple / Great Hall / Palace entrance. Once set, certain actions affecting the organisation must be carried out at this location.
New Seat 
The seat of this organisation can be moved in a radius of 500 arpents. This action takes place in one of the following buildings: Temple / Great Hall / Palace entrance / Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
High Priest

High Priest
Honorary predicate: His Holiness.
Oral address: Your Holiness.
High Priestess
Honorary predicate: Her Holiness.
Oral address: Your Holiness.
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×9.
. Vassals:
. Skills: Prayer 5 /lvl, Ceremony 4 /lvl, Management 3 /lvl.
Claim 
This action takes place in one of the following buildings: Temple / Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×26.
Requires approval of the following characters:
- The members of the legitimate house; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest 
This action takes place in one of the following buildings: Public Buildings / Temple. Required skills and resources:
- Management varies.
















































































































