Encyclopedia
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Caliphate 
![]() | No domain. |
![]() | This action takes place on one of the following buildings: Places of worship. |
Promote 
200000. Sphere: temporal and spiritual.
2000 arpents.
This action takes place in one of the following buildings: Places of worship. Required skills and resources:
- Management varies.
- Ceremony ×50.
This upgrade is possible from the following types of organisations: Sultanate / Federation / Emirate / Principality / District. Must be independent.
New seat 
The seat of this organisation can be moved in a radius of 2000 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings 
+150% inhabitants.
+75% m³. Buildings: Apartment, Arena, Ballroom, Barracks, Boom, Cemetery, Conservatory, Engineering workshop, Fountain, Garden, Great hall, Great square, Keep, Kitchen, Mansion, Orangery, Palace entrance, Pavilion, Pillory, Pond, Powder house, Red keep, Square, Statue, Temple, Theatre, Tower, Triumphal arch, Wing.
Units 
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering ram, Cannon, Catapult, Comedians, Engineers, Gardeners, Horsemen, Knights, Longbowmen, Mamluks, Master cooks, Mounted archers, Musicians, Painters, Sappers, Tabellions, Undertakers, Valets.
Caliph
Head of the Caliphate. The Caliph is the designated spiritual successor of the Prophetess.
×10.
. Vassals:
. Appointments: Grand vizier, Vizier. Skills: Ceremony 5 /lvl, Command 5 /lvl, Prayer 4 /lvl, Management 3 /lvl, Melee combat 3 /lvl, Ranged combat 3 /lvl.
Claim 
This action takes place in one of the following buildings: Places of worship / Public buildings. Required skills and resources:
- Management varies.
- Ceremony ×51.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:
- Management varies.
Grand vizier
The Grand Vizier oversees and manages the affairs of the state, including politics, administration, finances, and military matters.
×8.
. Vassals:
. Appointments: Vizier. Skills: Management 5 /lvl, Ceremony 3 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony ×11.
- Management varies.
Maximum number of recipients: 1.
Vizier
The Vizier provides counsel and advice to the ruler on matters of governance, law, and administration.
×5.
. Vassals:
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 3.