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Encyclopedia
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Wilaya 10
00013E:26346N ![]()
Ancient Larches
Domain of Teirstêr
Kingdom of Garlande, Terra Borealis
![]() | Unlocked 10 weeks after the beginning of each new continent. |
![]() | Minimum housing capacity: 5,000. |
![]() | Prerequisite: Great Hall / Palace entrance / City Hall. |
![]() | This action takes place on one of the following buildings: Great Hall / Palace entrance / City Hall. You are currently on a building of type: Larches. |
![]() | Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: Bishopric of Teirstêr. Organisations of this type must be at least 240 arpents apart. |
![]() | Implicit vassalage. The Royal Town of Teirstêr must be independent. |
![]() | This upgrade is possible from the following types of organisations: District. |
![]() | Can be a direct vassal of: Caliphate / Confederation / Emirate / Federation / Sultanate. This organisation is independent. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: Bishopric of Teirstêr. Organisations of this type must be at least 240 arpents apart. |
![]() | Implicit vassalage. The Royal Town of Teirstêr must be independent. |
![]() | This upgrade is possible from the following types of organisations: District. |
![]() | Can be a direct vassal of: Caliphate / Confederation / Emirate / Federation / Sultanate. This organisation is independent. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal and spiritual. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: Bishopric of Teirstêr. Organisations of this type must be at least 240 arpents apart. |
![]() | This upgrade is possible from the following types of organisations: District. |
![]() | Can be a direct vassal of: Caliphate / Confederation / Emirate / Federation / Sultanate. This organisation is a vassal of the Kingdom of Garlande.. |
![]() | Possible vassals of type: City, Sheikhdom, Town, Village, Hamlet. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal and spiritual. |
![]() | Implicit vassalage. The Royal Town of Teirstêr must be independent. |
![]() | This upgrade is possible from the following types of organisations: District. |
![]() | Can be a direct vassal of: Caliphate / Confederation / Emirate / Federation / Sultanate. This organisation is independent. |
![]() | Ownership. You must be the owner of this organisation. |
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. Sphere: temporal and spiritual.
250 arpents.
10000.
Promote 
10000. This action takes place in one of the following buildings: Great Hall / Palace entrance / City Hall. Required skills and resources:
- Management varies.
- Ceremony ×10.
This upgrade is possible from the following types of organisations: District. Minimum housing capacity: 5,000. Can be a direct vassal of: Caliphate / Confederation / Emirate / Federation / Sultanate. Requires approval of the following characters:
- At least one of the superiors of the organisation having one of the following titles: Emir / Sultan / Caliph.
New Seat 
The seat of this organisation can be moved in a radius of 250 arpents. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings 
+20% inhabitants.
+10% m³. Buildings: Apartment, Arena, Ballroom, Barracks, Boom, Brothel, Cemetery, Cloister, Engineering Workshop, Fort, Fountain, Garden, Gate, Great Hall, Great Square, Keep, Kitchen, Manor, Mansion, Mosque, Orangery, Palace entrance, Pavilion, Pillory, Pond, Powder House, Red keep, Square, Statue, Temple, Theatre, Tower, Vines, Wall, Winery, Wing.
Units 
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering Ram, Cannon, Carabiniers, Catapult, Comedians, Cuirassiers, Dragoons, Engineers, Fusiliers, Gardeners, Grenadiers, Halberdiers, Horsemen, Ladies of Pleasure, Mamluks, Master Cooks, Mounted Archers, Muezzins, Musicians, Musketeers, Painters, Petardiers, Pikemen, Pistoliers, Powdermen, Sappers, Swordsmen, Tabellions, Undertakers, Valets, Winemakers.
Wali
Claim 
This action takes place in one of the following buildings: Public Buildings / Organisation Seats / Seigneurial Residence / Places of Worship. Required skills and resources:
- Management varies.
- Ceremony ×11.
Conquest 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence. Required skills and resources:
- Management varies.
Na'ib

Personal deputy who represents the ruler and acts in his or her name when absent.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Raïs

Military leader or commander.
×4.
. Vassals:
. Skills: Command 4 /lvl, Melee Combat 2 /lvl, Ranged Combat 2 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 2.
Imam
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 1.






























































































































