Encyclopedia
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Sultanate
![]() | No domain. |
![]() | This action takes place on one of the following buildings: Places of worship. |
Promote 
150000. Sphere: temporal and spiritual.
1000 arpents.
This action takes place in one of the following buildings: Places of worship. Required skills and resources:
- Management varies.
- Ceremony ×50.
This upgrade is possible from the following types of organisations: Emirate / Principality / District. Can be a direct vassal of: Caliphate.
New seat 
The seat of this organisation can be moved in a radius of 1000 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Buildings 
+100% inhabitants.
+50% m³. Buildings: Apartment, Arena, Ballroom, Barracks, Boom, Cemetery, Conservatory, Engineering workshop, Fountain, Garden, Great hall, Great square, Keep, Kitchen, Mansion, Orangery, Palace entrance, Pavilion, Pillory, Pond, Powder house, Red keep, Square, Statue, Temple, Theatre, Tower, Triumphal arch, Wing.
Units 
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering ram, Cannon, Catapult, Comedians, Engineers, Gardeners, Horsemen, Knights, Longbowmen, Mamluks, Master cooks, Mounted archers, Musicians, Painters, Sappers, Tabellions, Undertakers, Valets.
Sultan
Head of the Sultanate. The Sultan can appoint the grand vizier and other major officers.
×9.
. Vassals:
. Appointments: Grand vizier, Vizier. Skills: Ceremony 5 /lvl, Command 5 /lvl, Management 3 /lvl, Melee combat 3 /lvl, Ranged combat 3 /lvl, Prayer 3 /lvl.
Claim 
This action takes place in one of the following buildings: Places of worship / Public buildings. Required skills and resources:
- Management varies.
- Ceremony ×51.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.
Conquest 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence. Required skills and resources:
- Management varies.
Grand vizier
The Grand Vizier oversees and manages the affairs of the state, including politics, administration, finances, and military matters.
×7.
. Vassals:
. Appointments: Vizier. Skills: Management 5 /lvl, Ceremony 3 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony ×11.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Vizier
The Vizier provides counsel and advice to the ruler on matters of governance, law, and administration.
×4.
. Vassals:
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 3.