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Encyclopedia
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City-state 8 
03318E:10693N ![]()
Domain of Fahmara
Caliphate of Kendom, Tessara
![]() | Unlocked 8 weeks after the beginning of each new continent. |
![]() | Minimum housing capacity: 50,000. The housing capacity of this domain is insufficient. |
![]() | Prerequisite: City Hall. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. |
![]() | Prerequisite: Gate, Wall, Tower. At least one of these buildings is missing in the domain, or it is in rubble or not sufficiently developed. |
![]() | This action takes place on one of the following buildings: City Hall / Great Hall / Palace entrance. |
![]() | Sphere: territorial and temporal. |
![]() | This upgrade is possible from the following types of organisations: City. |
![]() | Can be a direct vassal of: Caliphate / Confederation / Empire / Federation / High Crown / Holy See / Kingdom / Sultanate / Tsardom. This organisation is independent. |
![]() | Minimum number of vassals: 3. This organisation requires more vassals. |
![]() | Ownership. You must be the owner of this organisation. |
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. Sphere: territorial and temporal.
25000.
Promote 
25000. This action takes place in one of the following buildings: City Hall / Great Hall / Palace entrance. Required skills and resources:
- Management varies.
- Ceremony ×10.
This upgrade is possible from the following types of organisations: City. Minimum housing capacity: 50,000. Minimum number of vassals: 3. Can be a direct vassal of: Caliphate / Confederation / Empire / Federation / High Crown / Holy See / Kingdom / Sultanate / Tsardom. Requires approval of the following characters:
- At least one of the superiors of the organisation having one of the following titles: President / Tsar / Emperor / Pope (optional).
Units 
Fully compatible units: Alchemists, Archers, Architects, Armourers, Arquebusiers, Bakers, Ballista, Battering Ram, Blacksmiths, Boilermakers, Bowyers, Brewers, Bricklayers, Butchers, Cabinetmakers, Cannon, Carabiniers, Carpenters, Carpet Makers, Carters, Catapult, Chandlers, City Guards, Civil Guards, Comedians, Cordwainers, Crossbowmen, Cuirassiers, Cutlers, Diggers, Distillers, Dragoons, Engineers, Founders, Friars, Fusiliers, Gardeners, Gendarmes, Glassmakers, Glaziers, Goldsmiths, Grenadiers, Gunsmiths, Halberdiers, Horsemen, Integrators, Jewellers, Ladies of Pleasure, Landsknechte, Luthiers, Mounted Archers, Musicians, Musketeers, Nailmakers, Painters, Pastry Cooks, Perfumers, Petardiers, Pikemen, Pistoliers, Pitsawyers, Plumbers, Pork Butchers, Potters, Pouchers, Powdermen, Riveters, Roofers, Ropers, Rubberworkers, Saddlers, Sailmakers, Sappers, Sculptors, Soapmakers, Spinners, Stonemasons, Surveyors, Swordsmen, Tabellions, Tailors, Tapestry Makers, Tavernkeepers, Toolmakers, Upholsterers, Valets, Volunteers, Weavers, Welldiggers, Wheelwrights. Other units: Brickmakers, Cementers, Coke Workers, Fishermen, Lime Burners, Market Gardeners, Metallurgists, Papermakers, Refiners, Steelworkers, Undertakers (50%); Basket Weavers, Beekeepers, Charcoal Burners, Coopers, Cowmen, Farmers, Foresters, Fruit Growers, Grooms, Hunters, Millers, Miners, Ploughmen, Quarrymen, Resin Burners, Rice farmers, Salters, Saltpeters, Sericulturists, Shepherds, Swineherds, Tanners, Trappers, Winemakers, Woodcutters (25%).
Buildings 
300000 inhabitants.
150000 m³.
Fully compatible buildings: Private Apartment, Arcades, Archery Shop, Armoury, Avenue, Back gardens, Bakehouse, Bakery, Ballroom, Barges, Barracks, Belfry, Boiler Factory, Boom, Brewery, Bridge, Brothel, Butcher's Shop, Cabinet Making Shop, Carpenter Shop, Carpet Workshop, Chandlery, Christmas Tree, City Hall, Conservatory, Crossing, Cutlery Shop, Datacentre, Distillery, Engineering Workshop, Forge, Fork, Fort, Foundry, Fountain, Garden, Gate, Glass Factory, Goldsmith Shop, Great Lighthouse, Great Square, Jewelry Shop, Leather Shop, Lighthouse, Lutherie Shop, Mansion, Market Square, Mechanical Mill, Nail Factory, Palace entrance, Pavilion, Perfumery, Pillory, Pond, Pottery, Powder House, Residential Area, Stilt Houses, Residential block, Rope Factory, Rubber Shop, Rum Factory, Saddlery Shop, Sail Loft, School, Shoe Shop, Slaughterhouse, Soap Factory, Spinning Factory, Square, Statue, Street, Tailor Shop, Tapestry Workshop, Tavern, Temple, Theatre, Tool Factory, Tower, Trading Ships, Triumphal Arch, Upholstery Shop, Wall, Warehouse, Weaving Factory, Well, Wheelwright Shop, Wing, Workshop. Other buildings: Orangery (75%); Blast Furnace, Brickyard, Cathedral, Cement Works, Cemetery, Central Bank, Chapel, Cloister, Coke Oven, Commercial Headquarters, Fishing Boats, Great Clock, Great pyramid, Guild House, Hall of Blazons, Imperial Gate, Lime Kiln, Manor, Mosque, Order's Palace, Paper Mill, Refinery, Steelworks, Storage Yards, Tower of Light, Union Headquarters, Vegetable Garden, Watermill (50%); Acacias, Alders, Almond Trees, Apple Trees, Apricot Trees, Ash Trees, Bamboos, Banana Trees, Barley Field, Barn, Basketry Shop, Beeches, Beehives, Beet Field, Birches, Cassava Field, Cedars, Charcoal Furnace, Cherry Trees, Chestnut Trees, Clay Pit, Clover Field, Coconut Trees, Coffee Trees, Cooper Factory, Cork Oaks, Cotton Field, Cowshed, Cypresses, Ebony Trees, Fallow, Farm, Field, Firs, Flax Field, Forage Bush Field, Forage Hay Field, Glasswort Field, Grain Mill, Hazels, Hemp Field, Heveas, Holm Oaks, Hop Field, Hunter Shelter, Junipers, Larches, Lemon Trees, Lime Trees, Magnanery, Mahoganies, Maples, Mine, Nutmeg Trees, Oaks, Oat Field, Oil Mill, Olive Trees, Orange Trees, Orchard, Palm Trees, Pear Trees, Peat Bog, Piggery, Pine Trees, Plantation, Plum Trees, Poplars, Potato Field, Quarry, Huts, Rice Field, Rosewoods, Salterns, Sandpit, Sheepfold, Slate Quarry, Spruces, Stable, Sugar Cane, Tannery, Tar Kiln, Tea Bushes, Teak Trees, Trappers Cabin, Vines, Walnut Trees, Weirwoods, Wheat Field, Willows, Windmill, Winery (25%).
Centre of Power 
The centre of power can be set in one of the following buildings: City Hall / Great Hall / Palace entrance. Once set, certain actions affecting the organisation must be carried out at this location.
Doge

Head of a city-state. The doge can appoint a steward and a treasurer.
Doge
Honorary predicate: The Most Noble / His Grace.
Oral address: Your Grace / Dear Doge / Doge / Sir.
Dogaress
Honorary predicate: The Most Noble / Her Grace.
Oral address: Your Grace / Dear Dogaress / Dogaress / Madam.
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×6.
. Vassals:
. Appointments: Steward, Treasurer, Admiral, Lieutenant General. Skills: Management 3 /lvl, Ceremony 3 /lvl, Command 3 /lvl, Melee Combat 3 /lvl, Ranged Combat 3 /lvl, Hunting 1 /lvl.
Claim 
This action takes place in one of the following buildings: Public Buildings. Required skills and resources:
- Management varies.
- Ceremony ×11.
Requires approval of the following characters:
- The members of the legitimate house; they don't need to be present at the scene of the action and can give their consent from afar.
Doge Consort
Spouse, with no particular function in the city.
Doge Consort
Oral address: Your Lordship / My Lord / Sir.
Dogaress Consort
Oral address: Your Ladyship / My Lady / Madam.
×5.5.
. Vassals:
.
Marriage 
This action takes place in one of the following buildings: Places of Worship. Required skills and resources:
- Ceremony varies: Rings 2, Flowers 500.
- Management varies: Paper 1.
- Carriage depending on the resources.
Requires approval of the following characters:
- At least one character having one of the following titles: Pope / Patriarch / High Priest / Primate / Archbishop / Bishop / Archdeacon / Dean / Priest / Imam, from the same spiritual obedience as the domain (excommunicated characters are ignored).
Steward
The Steward has all the rights to manage the domain alongside the Lord. This title must be granted to a character of confidence, able to react in his absence.
Steward
Oral address: Lord Steward / Sir.
Stewardess
Oral address: Lady Steward / Madam.
×5.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Treasurer

Manages organisation finances, expenses and revenues. The treasurer also has access to the purchase and sale of resources.
Treasurer
Oral address: Lord Treasurer / Sir.
Treasurer
Oral address: Lady Treasurer / Madam.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Admiral

Commander of the Fleet. Honorary title.
Admiral
Oral address: Lord Admiral / Sir / Admiral.
Admiral
Oral address: Lady Admiral / Madam / Admiral.
×4.
. Vassals:
.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 1.
Lieutenant General

Second in command of the army. The lieutenant general supervises military operations alongside the lord. He is the equivalent of a provincial marshal.
Lieutenant General
Oral address: General.
Lieutenant General
Oral address: General.
×4.
. Vassals:
. Skills: Command 4 /lvl, Melee Combat 2 /lvl, Ranged Combat 2 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 2.













































































































































































































































