Encyclopedia
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Landgraviate 
13256E:16353N
Medium beeches
Domain of Oak Forest
County of Oak Forest, Verdantia
![]() | Unlocked 11 weeks after the beginning of each new continent. |
![]() | Prerequisite: Wooden castle / Keep. |
![]() | Prerequisite: Barracks. |
![]() | This action takes place on one of the following buildings: Seigneurial residence. You are currently on a building of type: Beeches. |
![]() | Sphere: temporal. |
![]() | Implicit vassalage. |
![]() | This upgrade is possible from the following types of organisations: Principality / County. |
![]() | Can be a direct vassal of: Empire. This organisation is a vassal of the kingdom of Uroboros. |
![]() | Possible vassals of type: City, Burgraviate, Barony, Lordship, Town, Abbey, Priory. |
![]() | Minimum number of vassals: 3. This organisation requires more vassals. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: County of Oak Forest. Organisations of this type must be at least 240 arpents apart. |
![]() | This upgrade is possible from the following types of organisations: Principality / County. |
![]() | Can be a direct vassal of: Empire. This organisation is a vassal of the county of Oak Forest. |
![]() | Possible vassals of type: City, Burgraviate, Barony, Lordship, Town, Abbey, Priory. There are vassals of type: Hamlet. |
![]() | Minimum number of vassals: 3. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: County of Oak Forest. Organisations of this type must be at least 240 arpents apart. |
![]() | Implicit vassalage. The city of Oak Forest must be independent. |
![]() | This upgrade is possible from the following types of organisations: Principality / County. |
![]() | Can be a direct vassal of: Empire. This organisation is a vassal of the primacy of Oleksandria. |
![]() | Possible vassals of type: City, Burgraviate, Barony, Lordship, Town, Abbey, Priory. There are vassals of type: Parish. |
![]() | Minimum number of vassals: 3. |
![]() | Ownership. You must be the owner of this organisation. |
![]() | Sphere: temporal. You cannot have multiple organisations of the same sphere of influence in the same domain. |
![]() | In conflict with the following organisations: County of Oak Forest. Organisations of this type must be at least 240 arpents apart. |
![]() | Implicit vassalage. The city of Oak Forest must be independent. |
![]() | This upgrade is possible from the following types of organisations: Principality / County. |
![]() | Can be a direct vassal of: Empire. This organisation is independent. |
![]() | Minimum number of vassals: 3. This organisation requires more vassals. |
![]() | Ownership. You must be the owner of this organisation. |
Promote 
Sphere: temporal. 400 arpents.
50000. This action takes place in one of the following buildings: Seigneurial residence. Required skills and resources:
- Management varies.
- Ceremony ×10.
This upgrade is possible from the following types of organisations: Principality / County. Minimum number of vassals: 3. Can be a direct vassal of: Empire. Requires approval of the following characters:
- At least one of the superiors of the organisation having one of the following titles: Emperor (ignored in case of insurrection).
New seat 
The seat of this organisation can be moved in a radius of 400 arpents. This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence.
Requires approval of the following characters:
- The owner of the territorial organisation.
Transfer tax: 15% every 1000 arpents of distance. This tax is levied on each transfer made to this organisation. Half of the amount of this tax is deducted from the amount collected by the recipient, so that both parties contribute to the transfer costs.
Buildings 
+20000 inhabitants.
+9000 m³. Buildings: Arena, Barracks, Boom, Chapel, Conservatory, Engineering workshop, Fountain, Garden, Gate, Great hall, Great square, Keep, Mansion, Orangery, Palace, Pavilion, Pond, Powder house, Red keep, Square, Statue, Tavern, Theatre, Tower, Triumphal arch, Wall, Watchtower, Wing.
Units 
Units: Alchemists, Archers, Arquebusiers, Ballista, Battering ram, Cannon, Catapult, Comedians, Crossbowmen, Engineers, Gardeners, Halberdiers, Horsemen, Knights, Landsknechte, Mounted archers, Musicians, Musketeers, Painters, Pikemen, Swordsmen, Tabellions, Tavernkeepers.
Landgrave
Head of a landgraviate. The landgrave can appoint a seneschal. He manages his domain and supervises military operations throughout the landgraviate.
Landgrave
Oral address: Your Highness / My Lord / Sir.
Landgravine
Oral address: Your Highness / My Lady / Madam.
×7.
. Vassals:
. Appointments: Seneschal, Treasurer, Lieutenant general. Skills: Leadership 4 /lvl, Management 3 /lvl, Ceremony 2 /lvl, Melee combat 2 /lvl, Ranged combat 2 /lvl, Hunting 2 /lvl.
Claim 
This action takes place in one of the following buildings: Public buildings / Organisation seats / Seigneurial residence / Places of worship. Required skills and resources:
- Management varies.
- Ceremony ×11.
Requires approval of the following characters:
- All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar (ignored in case of insurrection).
Landgrave consort
Spouse, with no particular function in the landgraviate.
Landgrave consort
Oral address: Your Highness / My Lord / Sir.
Landgravine consort
Oral address: Your Highness / My Lady / Madam.
×6.5.
. Vassals:
.
Marriage 
This action takes place in one of the following buildings: Places of worship. Required skills and resources:
- Ceremony varies: Rings 2, Flowers 500.
- Management varies: Paper 1.
- Carriage depending on the resources.
Requires approval of the following characters:
- At least one character having one of the following titles: Pope / Patriarch / High priest / Primate / Archbishop / Bishop / Archdeacon / Dean / Priest, from the same spiritual obedience as the domain (excommunicated characters are ignored).
Seneschal
The seneschal has all the rights to manage the domain alongside the lord. This title must be granted to a character of confidence, able to react in his absence.
Seneschal
Oral address: Lord Seneschal / Sir.
Seneschal
Oral address: Lady Seneschal / Madam.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Treasurer
Manages organisation finances, expenses and revenues. The treasurer also has access to the purchase and sale of resources.
Treasurer
Oral address: Lord Treasurer / Sir.
Treasurer
Oral address: Lady Treasurer / Madam.
×4.
. Skills: Management 4 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies: Paper 20.
- Carriage depending on the resources.
Maximum number of recipients: 1.
Lieutenant general
Second in command of the army. The lieutenant general supervises military operations alongside the lord. He is the equivalent of a provincial marshal.
Lieutenant general
Oral address: General.
Lieutenant general
Oral address: General.
×4.
. Vassals:
. Skills: Leadership 3 /lvl, Melee combat 2 /lvl, Ranged combat 2 /lvl.
Appointment 
This action takes place in one of the following buildings: Organisation seats / Public buildings / Seigneurial residence / Places of worship. Required skills and resources:
- Ceremony varies.
- Management varies.
Maximum number of recipients: 2.