Encyclopedia Organisations Territories Vidamy

Vidamy 12

Vidame is a feudal title. The vidame is a secular official chosen by the bishop of the diocese to perform functions on behalf of the church's earthly interest that are religiously inappropriate; this especially includes violence, even in the service of justice, and to act as protector.

08125E:09915N
Domain of Hřeznice
Province of Freepost, Palmaris

Unlocked 12 weeks after the beginning of each new continent.
Prerequisite: Wooden Castle / Manor / Mansion / Keep / Red keep / Fort.
This action takes place on one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort / Seigneurial Residence.
Sphere: territorial.
This upgrade is possible from the following types of organisations: Barony / Lordship / Town.
Can be a direct vassal of: Abbey / Archbishopric / Bishopric / Holy See / Monastic Order / Monastic State / Patriarchate / Primacy. This organisation is a vassal of the Province of Freepost..
Possible vassals of type: Lordship, Town, Village, Hamlet.
Minimum number of vassals: 3.
Ownership. You must be the owner of this organisation.
Sphere: territorial. You cannot have multiple organisations of the same sphere of influence in the same domain.
This upgrade is possible from the following types of organisations: Barony / Lordship / Town.
Can be a direct vassal of: Abbey / Archbishopric / Bishopric / Holy See / Monastic Order / Monastic State / Patriarchate / Primacy. This organisation is a vassal of the Deanery of Plsen..
Minimum number of vassals: 3. This organisation requires more vassals.
Ownership. You must be the owner of this organisation.

. Sphere: territorial.  8000.

Promote

 8000. This action takes place in one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort / Seigneurial Residence. Required skills and resources:

This upgrade is possible from the following types of organisations: Barony / Lordship / Town. Minimum number of vassals: 3. Can be a direct vassal of: Abbey / Archbishopric / Bishopric / Holy See / Monastic Order / Monastic State / Patriarchate / Primacy. Requires approval of the following characters:

  • At least one of the superiors of the organisation having one of the following titles: Bishop / Abbot / Archbishop / Primate / Grand Master / Patriarch / Pope.

Units

Fully compatible units: Alchemists, Archers, Armourers, Arquebusiers, Bakers, Ballista, Battering Ram, Blacksmiths, Bowyers, Bricklayers, Butchers, Cannon, Carpenters, Carters, Catapult, Civil Guards, Comedians, Coutiliers, Crossbowmen, Diggers, Dragoons, Engineers, Friars, Gardeners, Gendarmes, Glaziers, Grooms, Gunsmiths, Halberdiers, Horsemen, Integrators, Knights, Master Cooks, Mounted Archers, Musicians, Musketeers, Painters, Peasant Soldiers, Petardiers, Pikemen, Pistoliers, Pitsawyers, Powdermen, Riveters, Roofers, Sappers, Stonemasons, Surveyors, Swordsmen, Tabellions, Tavernkeepers, Valets, Volunteers, Welldiggers, Winemakers. Other units: Basket Weavers, Beekeepers, Charcoal Burners, Coopers, Cowmen, Farmers, Fishermen, Foresters, Fruit Growers, Hunters, Lime Burners, Market Gardeners, Millers, Miners, Ploughmen, Quarrymen, Resin Burners, Rice farmers, Salters, Saltpeters, Sericulturists, Shepherds, Swineherds, Tanners, Trappers, Woodcutters (75%); Architects, Boilermakers, Brewers, Brickmakers, Cabinetmakers, Carpet Makers, Cementers, Chandlers, Coke Workers, Cordwainers, Cutlers, Distillers, Founders, Glassmakers, Goldsmiths, Jewellers, Ladies of Pleasure, Luthiers, Metallurgists, Nailmakers, Papermakers, Pastry Cooks, Perfumers, Plumbers, Pork Butchers, Potters, Pouchers, Refiners, Ropers, Rubberworkers, Saddlers, Sailmakers, Sculptors, Soapmakers, Spinners, Steelworkers, Tailors, Tapestry Makers, Toolmakers, Undertakers, Upholsterers, Weavers, Wheelwrights (50%).

Buildings

 15000 inhabitants.  20000 m³.

Fully compatible buildings: Almond Trees, King's Apartment, Queen's Apartment, Apple Trees, Apricot Trees, Arcades, Archery Shop, Arena, Armoury, Back gardens, Bakehouse, Bakery, Banana Trees, Barracks, Bridge, Carpenter Shop, Chapel, Cherry Trees, Christmas Tree, Coconut Trees, Crossing, Datacentre, Engineering Workshop, Forge, Fork, Fort, Fountain, Garden, Gate, Great Hall, Hazels, Keep, Kitchen, Lemon Trees, Manor, Market Square, Nutmeg Trees, Olive Trees, Orange Trees, Orchard, Pear Trees, Pillory, Plum Trees, Powder House, Red keep, Residential Area, Stilt Houses, School, Slaughterhouse, Square, Stable, Street, Tavern, Temple, Theatre, Tower, Vines, Wall, Walnut Trees, Warehouse, Well, Winery, Wooden Castle, Workshop. Other buildings: Acacias, Alders, Ash Trees, Bamboos, Barley Field, Barn, Basketry Shop, Beeches, Beehives, Beet Field, Birches, Cassava Field, Cedars, Charcoal Furnace, Chestnut Trees, Clay Pit, Clover Field, Coffee Trees, Cooper Factory, Cork Oaks, Cotton Field, Cowshed, Cypresses, Ebony Trees, Fallow, Farm, Field, Firs, Fishing Boats, Flax Field, Forage Bush Field, Forage Hay Field, Glasswort Field, Grain Mill, Hemp Field, Heveas, Holm Oaks, Hop Field, Hunter Shelter, Junipers, Larches, Lime Kiln, Lime Trees, Magnanery, Mahoganies, Mansion, Maples, Mine, Oaks, Oat Field, Oil Mill, Palm Trees, Peat Bog, Piggery, Pine Trees, Plantation, Poplars, Potato Field, Quarry, Rice Field, Rosewoods, Salterns, Sandpit, Sheepfold, Slate Quarry, Spruces, Sugar Cane, Tannery, Tar Kiln, Tea Bushes, Teak Trees, Trappers Cabin, Vegetable Garden, Watermill, Weirwoods, Wheat Field, Willows, Windmill (75%); Ballroom, Barges, Blast Furnace, Boiler Factory, Boom, Brewery, Brickyard, Brothel, Butcher's Shop, Cabinet Making Shop, Carpet Workshop, Cement Works, Cemetery, Chandlery, Coke Oven, Conservatory, Cutlery Shop, Distillery, Foundry, Glass Factory, Goldsmith Shop, Great pyramid, Jewelry Shop, Leather Shop, Lighthouse, Lutherie Shop, Mechanical Mill, Nail Factory, Orangery, Perfumery, Pottery, Refinery, Huts, Residential block, Rope Factory, Rubber Shop, Rum Factory, Saddlery Shop, Sail Loft, Shoe Shop, Soap Factory, Spinning Factory, Statue, Steelworks, Storage Yards, Tailor Shop, Tapestry Workshop, Tool Factory, Tower of Light, Upholstery Shop, Weaving Factory, Wheelwright Shop (50%).

Centre of Power

The centre of power can be set in one of the following buildings: Wooden Castle / Manor / Mansion / Great Hall / Keep / Red keep / Fort. Once set, certain actions affecting the organisation must be carried out at this location.

Vassals

Direct vassals: Lordship, Town, Village, Hamlet, on the same continent, at a maximum distance of 500 arpents if not connected by a trade route. Minimum: 3. Maximum: 6.

Vidame

Head of a Vidamy. The Vidame can appoint a Steward. He manages his domain and supervises military operations throughout the Vidamy.

Vidame
Oral address: Your Lordship / My Lord / Sir.

Vidamess
Oral address: Your Ladyship / My Lady / Madam.

×5.5. . Vassals: . Appointments: Steward. Skills: Command 3/lvl, Management 2/lvl, Melee Combat 2/lvl, Ranged Combat 2/lvl, Hunting 1/lvl.

Claim

This action takes place in one of the following buildings: Public Buildings. Required skills and resources:

Requires approval of the following characters:

  • All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.

Steward

The Steward has all the rights to manage the domain alongside the Lord. This title must be granted to a character of confidence, able to react in his absence.

Steward
Oral address: Lord Steward / Sir.

Stewardess
Oral address: Lady Steward / Madam.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.