Encyclopedia Organisations Medium Nobility Marquisate

Marquisate 15

A marquess is a nobleman of hereditary rank in various peerages and in those of some of their former colonies. The theoretical distinction between a marquess and other titles has faded into obscurity. In times past, the distinction between a count and a marquess was that the land of a marquess, called a march, was on the border of the country, while a count's land, called a county, often was not. As a result of this, a marquess was trusted to defend and fortify against potentially hostile neighbours and was thus more important and ranked higher than a count. The title is ranked below that of a [URL=/help/org?type=duchy]duke[/URL], which was often restricted to the royal family and those that were held in high enough esteem to be granted such a title.

01327E:13469N
Medium Forge + Armoury
Domain of Mendoza
Marquisate of Cuyo, Tessara

Unlocked 15 weeks after the beginning of each new continent.
Minimum housing capacity: 5,000.
Prerequisite: Wooden Castle / Manor / Mansion / Keep / Red keep / Fort.
Prerequisite: Barracks.
This action takes place on one of the following buildings: Seigneurial Residence. You are currently on a building of type: Armoury.
Sphere: temporal. You cannot have multiple organisations of the same sphere of influence in the same domain.
In conflict with the following organisations: Marquisate of Cuyo. Organisations of this type must be at least 240 arpents apart.
Implicit vassalage. The town of Mendoza must be independent.
This upgrade is possible from the following types of organisations: County.
Can be a direct vassal of: Archduchy / Confederation / Duchy / Empire / Federation / Grand Duchy / Kingdom / Tsardom / Viceroyalty. This organisation is independent.
Minimum number of vassals: 3. This organisation requires more vassals.
Ownership. You must be the owner of this organisation.
Sphere: temporal. You cannot have multiple organisations of the same sphere of influence in the same domain.
In conflict with the following organisations: Marquisate of Cuyo. Organisations of this type must be at least 240 arpents apart.
This upgrade is possible from the following types of organisations: County.
Can be a direct vassal of: Archduchy / Confederation / Duchy / Empire / Federation / Grand Duchy / Kingdom / Tsardom / Viceroyalty. This organisation is a vassal of the Marquisate of Cuyo..
Possible vassals of type: City, Viscounty, Barony, Lordship, Town, Village, Hamlet.
Minimum number of vassals: 3. This organisation requires more vassals.
Ownership. You must be the owner of this organisation.
Sphere: temporal. You cannot have multiple organisations of the same sphere of influence in the same domain.
In conflict with the following organisations: Marquisate of Cuyo. Organisations of this type must be at least 240 arpents apart.
Implicit vassalage. The town of Mendoza must be independent.
This upgrade is possible from the following types of organisations: County.
Can be a direct vassal of: Archduchy / Confederation / Duchy / Empire / Federation / Grand Duchy / Kingdom / Tsardom / Viceroyalty. This organisation is independent.
Possible vassals of type: City, Viscounty, Barony, Lordship, Town, Village, Hamlet. There are vassals of type: Parish.
Minimum number of vassals: 3. This organisation requires more vassals.
Ownership. You must be the owner of this organisation.

. Sphere: temporal. 250 arpents.  15000.

Promote

 15000. This action takes place in one of the following buildings: Seigneurial Residence. Required skills and resources:

This upgrade is possible from the following types of organisations: County. Minimum housing capacity: 5,000. Minimum number of vassals: 3. Can be a direct vassal of: Archduchy / Confederation / Duchy / Empire / Federation / Grand Duchy / Kingdom / Tsardom / Viceroyalty. Requires approval of the following characters:

  • At least one of the superiors of the organisation having one of the following titles: Viceroy / Grand Duke / Archduke / King / Tsar / Emperor.

Centre of Power

The centre of power can be set in one of the following buildings: Great Hall / Palace entrance / Keep / Red keep / Fort. Once set, certain actions affecting the organisation must be carried out at this location.

New Seat

The seat of this organisation can be moved in a radius of 250 arpents. This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence.

Requires approval of the following characters:

  • The owner of the territorial organisation.

Vassals

Direct vassals: City, Viscounty, Barony, Lordship, Town, Village, Hamlet, on the same continent, at a maximum distance of 500 arpents if not connected by a trade route. Minimum: 3. Maximum: 6.

Marquess

Head of a Marquisate. The marquis can appoint a seneschal. He manages his domain and supervises military operations throughout the Marquisate.

Marquess
Honorary predicate: The Most Honourable.
Oral address: Your Lordship / My Lord / Sir.

Marchioness
Honorary predicate: The Most Honourable.
Oral address: Your Ladyship / My Lady / Madam.

×6.5. . Vassals: . Appointments: Seneschal, Lieutenant General. Skills: Command 4/lvl, Management 2/lvl, Ceremony 2/lvl, Melee Combat 2/lvl, Ranged Combat 2/lvl, Hunting 2/lvl.

Claim

This action takes place in one of the following buildings: Public Buildings. Required skills and resources:

Requires approval of the following characters:

  • All heirs having precedence over the claimant; they don't need to be present at the scene of the action and can give their consent from afar.

Conquest

This action takes place in one of the following buildings: Public Buildings. Required skills and resources:

Marquess Consort

Spouse, with no particular function in the marquisate.

Marquess Consort
Oral address: Your Lordship / My Lord / Sir.

Marchioness Consort
Oral address: Your Ladyship / My Lady / Madam.

×6. . Vassals: .

Marriage

This action takes place in one of the following buildings: Places of Worship. Required skills and resources:

Requires approval of the following characters:

  • At least one character having one of the following titles: Pope / Patriarch / High Priest / Primate / Archbishop / Bishop / Archdeacon / Dean / Priest / Imam, from the same spiritual obedience as the domain (excommunicated characters are ignored).

Seneschal

The seneschal has all the rights to manage the domain alongside the lord. This title must be granted to a character of confidence, able to react in his absence.

Seneschal
Oral address: Lord Seneschal / Sir.

Seneschal
Oral address: Lady Seneschal / Madam.

×4. . Skills: Management 4/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.

Lieutenant General

Second in command of the army. The lieutenant general supervises military operations alongside the lord. He is the equivalent of a provincial marshal.

Lieutenant General
Oral address: General.

Lieutenant General
Oral address: General.

×4. . Vassals: . Skills: Command 4/lvl, Melee Combat 2/lvl, Ranged Combat 2/lvl.

Appointment

This action takes place in one of the following buildings: Organisation Seats / Public Buildings / Seigneurial Residence / Places of Worship. Required skills and resources:

Maximum number of recipients: 1.